A visual feast
I had the opportunity to speak to Intel’s Steve Cutler the other day. Steve is a technical marketing manager and by definition a repository of knowledge. Seizing the moment I asked him about how...
View ArticleMulticore in games
I had the good fortune today to meet up with Aaron Coday of Intel’s Visual Computing Group, who was kind enough to talk me through the history of multicore in the gaming world as well as give me the...
View ArticleLarrabee and the game engine
There seems to be widespread agreement that Intel’s upcoming Larrabee project could be a big step forward for visual computing but how exactly is less clear. Doug McNabb, former game developer and...
View ArticleGame Developers Conference: catch up on Youtube
It’s the last day of the Game Developers Conference in Cologne today. Although I haven’t been fortunate enough to make it over there myself, I have been able to experience the highlights thanks to...
View ArticleIt’s all about Larrabee
A second video from the meeting with Intel’s Visual Computing expert, Aaron Coday. This time Coday discusses Intel’s Larrabee architecture and what it means for developers, game developers in...
View ArticleIDF2009: Visual computing round-up
As I hope you gathered from my blog posts last week, Intel Developer Forum was packed with keynotes and sessions that provided a valuable insight into the future of software development. So much so...
View ArticleIntel announces plans for 50 core HPC chip
Intel has revealed its plans to release a new manycore chip for use in high performance computing (HPC) for highly parallel applications. The new product, codenamed Knights Corner, will have 50 cores...
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